how to achieve war goals stellaris. Call it something else but this is what I'm talking about. how to achieve war goals stellaris

 
 Call it something else but this is what I'm talking abouthow to achieve war goals stellaris  However, I’m still missing 55 points in my war goal to vasalize someone

If they are your ally and you go to war, you set wargoals before actually declaring, so you can pause the game time and just play around with setting wargoals. Two years after a side reaches 100%, it is possible to force a status quo ending to a war. How to "Achieve War Goals" (or, at least, functionally do the same)? : r/Stellaris • by LeftRat Shared Burdens How to "Achieve War Goals" (or, at least, functionally do the. Once again, every planet and system is occupied by me. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. Think about it like this: A 25k fleet will cost around 15-20k minerals, and a 25k starbase will cost about the same, but a 25k fleet takes roughly 300 minerals per month in upkeep. You can't. by Avder42. Which makes no sense. You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. The empire in question had an uprising after I had declared independence from a different empire, and taken their claims. Also note: All branch offices on planets whose owners have a commercial pact or federation with victor are transferred to the victor. Comparing IRL wars to Stellaris’s, I realize that Stellaris could have a mechanic that monitor’s the public’s approval of the war and become a modifier to army and alloy production. so you fight for keeps on anything. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Status Quo? They go free. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. Every war I get into ends in a "white peace". A status quo peace gives you ownership of each system that you both claimed and fully occupied. It stayed on -2 for achieve goals for about 5 years before going to 0, and eventually 3. Stellatis is tough. 2240-2250 Finish Battleship tech and Neutron launchers and begin my first war to fill my Bio-Trophy worlds. Basically, it screws over everyone involved and. A Weapon of Mass. Select the system (s) you want to claim. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. Consider your passions. In general, use your navy to occupy solar systems and use your army to occupy planets. Easy solution is blow up a few planets ai generally surrender after some time. The uprosen empire, being just 2 systems with 3 colonies, will not let me conquer them, despite being in a Conquer war (yes, this is the second war because I crushed them in the first war but didn't let me conquer their systems), having. But check the first two first. You may have chosen the wrong war goal. Depending on the goal you selected (or they selected ) when declaring war, you generally want to get them to surrender before that happens tough. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. However, I’m still missing 55 points in my war goal to vasalize someone. If your war goal is to capture the enemy's systems then status quo is pretty similar, yes, but there are plenty of other war goals you might have--e. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. You just have to check claims on the map. About to start my first war and trying to understand the concept. I bombed every planet he had into a tomb world except his homeworld. them surrendering or you enforcing war goals during a claim war = you get everything you have claims on regardless of if you've fully occupied it or not. ago. something-quirky- • 2 min. #9. -----An example is my current 3. I declared war on an empire and their allies and I've conquered all their systems, occupied all. Easy solution is blow up a few planets ai generally surrender after some time. Great job ruining a great game, im ♥♥♥♥♥♥♥ done. You say it is too hard, but it sounds like you are winning the war easily. pipo. When you wage war vs other empires and they have allies it doesn't look exclusively at the empire you waged war upon. I control 5 habitats and the shipyard, but because I don’t control everything I get a penalty when trying to achieve war goals. The ai can embrace factions and become something else but I. Even grand admiral AI's can get overwhelmed by such a huge commitment to military right off the bat. Originally posted by Tree Diagram: Start small, you won't win the entire war in a single war (wierd I know but that's paradox for you) so instead make each war a minor victory with small gains consistently over time leading to the win. Subjugation is about being nice now, so its bad for belligerent empires. Instead of being a defensive war to prevent occupation of their alliance member, the war goal should change to an offensive war of liberation (either from occupation, or vassalage). Within a couple of years, I had conquered ALL of their systems, but the achieve war goals never got lower than -31, even when their war exhaustion was 100 for several months. In comparison, capturing a planet gives a lot of progress toward victory. But I can't select the option. The war exhaustion in this game does not work well. But "occupation" indicator for the enemy shows this as 58% for unknown reason. In a stellaris multiplayer game yesterday we declared someone a crisis by the galactic council. Overall strategy: Tech rush. War is almost inevitable in Stellaris . Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. I was playing a Payback empire the other day, Fanatic Militarist/Distinguished Admiralty etc etc, I finally got into a big war with MSI and despite massively outperforming them (I think 7 years into the war I had lost a total of 3 ships and I occupied multiple of their planets while having lost. ZeeGermans27. Which makes no sense. In many 4x strategy games,. There aren't any peace deals. Status quo means the war ends and you keep the borders as they are. A Weapon of Mass. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrender so wtf is going on there? any way to make them give up? btw achieve war goals is -198 and status quo at +87. If status quo, make sure the enemy isn't occupying any system they have claimed either. You can add goals up to your warscore (and at times even over your war score) and they will accept. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. p. Here's what I would propose instead: If the defenders in a war choose the "humiliate" war goal, then for the attackers, and the attackers only, signing a white peace in a war provides a penalty to influence gain and pop happiness that scales directly with their level of war exhaustion, starting at 20%. Except when I try to declare war, there is a vote in the federation (hegemmon) that my overlord controls, and it. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. then its like -100 warscore to win the war, and -100 for vassel/tribute demand, and w/e else relative power modifiers there are. You’d need to crush their navy, their allies’ navies, their vassals’ navies if any; take over most if not all the. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. The planets is a big one, that means. The war command is useful when you would like to change the balance of power in the game, particularly if a certain empire is growing too powerful, or you want to. Which makes no sense. If an empire has no allies and you take control of all your claims which also happens to be the entirety of their empire the war ends. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. A mouse over of the "Achieve War Goals" button would be very helpful in a situation like this. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. • 10 mo. The wiki says -50 surrender acceptance. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. Occupied system doesn't meant you will get it after the war ends. Sounds like you're either a Fanatic Purifier or Determined Exterminator. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. But you have to conquer the planets as well if there is one in a system you claimed. Enter the name of a war goal to filter the entries in the table. Unless you're very close to winning, the war will end before you can achieve your goals/destroy the enemy empire. Stellaris. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. A wargoal of imposing ideology forces the defeated empire to adopt the victor's government and ethics. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. I figured that would work. In general, use your navy to occupy solar systems and use your army to occupy planets. I made a lot of mistakes and read a lot of info on the web and looked at a lot of videos but nowhere do they really teach you how to play. Stellaris used to show wargoals for wars you weren't involved in, but it stopped for some reason. Total…Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. ThePromethian. If you hold those systems you claimed by the time. Each war goal will cost a certain amount of war score to demand when proposing a peace treaty; some of these quantities are fixed, while those relating to acquiring or giving up territory vary depending on the value of the territory. Click make claims. One thing to give it a quik fix is to set it to a higher number and scale vassalage/protectorate accordingly. There is actually something to be said for paying attention to the game giving you a red warning flag. Will you expand through war alone or walk the path of diplomacy to achieve your goals? Main Features Stellaris. You might have missed a planet, or an orbital ring, or even a single system but you most definitely have not achieved your war goals. once your side has hit 100% the other can force peace. Go to one of your planets and go to the army tab. Furthermore, there is a second weighted value based on 'how much you lost vs how much you had' in value. if they use a lot of influence to claim a system and you take it it immediate swaps to them and. I killed about half his population, destroyed his fleet, took all his systems and I haven't archieved my war. Users of this war goal will always cede fully occupied claims first. Since in Stellaris, you can only ask for items in your wargoals set at the start of the war, you will not be able to take and keep planets from his allies (unless they were part of your wargoals). Goal of the war is to impose values. I have fought two vassalization wars. War is almost inevitable in Stellaris . g. I just claim some of their systems and planets, win the war (through Settle Status Quo), grab those, and Create a New Vassal on my conquered systems, with their species as said vassal. WarMaster GoreHowl Dec 29, 2016 @ 1:32pm. In case of total war there is no achieve wargoal. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. The more you're trying to accomplish/gain by a war, the more significant the amount of work you must do to get a single % point. A Weapon of Mass. Hell, capital planets alone are normally worth 66points at the start of the game. If you didn't make any claims you don't keep any systems. You might have to occupy some of their territory. But he is weaker but not that much weaker than me. since i had already been in a war against him, it seems it auto-set the war-goals to the same as the previous war, the one against the hive mind war leader who cannot be liberated. 363. Exactly as happened to France in WW2. They have one allie. In case of humiliation status quo gives nothing beyond the claimed, and occupied stuff. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. If you defeat all other empires you will get a victory screen. The war command in Stellaris is used to simulate a war declaration between two countries involved in the game. However, I’m still missing 55 points in my war goal to vasalize someone. if you capture the system it'll became yours immediately. When an AI empire is about to declare war it will. Your opponent might have allies who you aren't occupying. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Originally posted by SpectralShade: The -50 in diplomacy is wether or not they want to let you go peacefully. DPT Feb 25, 2018 @ 1:51am. Relative navy strength and impact of destroying fleets / conquering planets is what I was going for. Netanyahu said. The usual way you force somebody to share their tech is by blowing up their stuff and researching the debris, but getting some kind of forced way to either contribute research points directly or enter a research agreement. You might be experiencing a bug. A searchable list of all war goal codes from Stellaris. Seaghauwn Aug 11, 2018 @ 8:15am. 6K 315K views 3 years ago Stellaris In A Nutshell - How To Master The Essentials Warfare is efficient. Big buff for Megacorps. I bombed. The person that has been declared a crisis was allied to another player. Wars are how mid-game and end-game borders are usually drawn. Go for status quo or full victory. Why is. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. I was in a war with an empire much weaker than mine (probably as a result of two previous wars) and after a 9 year war I was occupying ALL of their systems and all but one of their planets, and they were at 100% war exhaustion. wg_absorption: Allegiance War. Very simple. and again vice versa. However, I’m still missing 55 points in my war goal to vasalize someone. Occupy those systems completely. Triflest • 1 yr. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. Regardless of your war goal, the way to win a war is always the same: have a stronger military than them, and destroy their ships and occupy their systems and planets until they give up and surrender. Depending on your warscore & enemy's war exhaustion(?) select Achieve war goals on the new war with 0% warscore giving you control of even unoccupied systems and planets. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. rules pretty harsh now: -must have domination tradision. Total War can only occur under specific war goals - any wars with Fanatic Purifier type civilizations, the War in Heaven and Machine Uprising event chains, and wars regarding the existence of a planet. 0 unless otherwise noted. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. You’d need to crush their navy, their allies’ navies, their vassals’ navies if any; take over most if not all the starbases; then conquer those systems you have a claim. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Can't achieve war goals. This Stellaris War Tutorial covers the basics of warfare in Stellaris 1. it works both ways though, so if he takes your systems he will keep them after status quo. I recall a message saying I had not set my war goals and I opened that scree selecting Vasselize for 60% war score IIRC. The effect that has varies based on your war goals. 8champi8 • 3 mo. Trials of advancement is a war goal to replace someone on the Imperial Council. Too Few Crisis, and too few variety in crisis's. Go to Stellaris r/Stellaris. No matter how much I conquer my "occupation" war score is 0%, and my total war score is 60+%. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. LOL, I was wondering about that. If its set to benevolent we shouldn't be able to force anything on the vassal because we care about them and want them to prosper. Enormous procedural galaxies, containing thousands of planets. it's a total war casus belli. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. But it's now a year after the 24 months force peace 100% war exhaustion thing, achieve war goals is +10. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. Which makes no sense. Jun 7, 2019 Jump to latest Follow Reply I'm in a subjugation war, and I currently control every planet and every system. Hey People while I have played lot of Stellaris in the past, I had a break in the last years because I am more of an adventure player than an competive one and as I had played most archetypes of empires, seen every type of event and succesfully fought every type of end game crisis multiple times, I lost interest in finishing playtroughs and. Vassalization War Goal unobtainable. The first mentioned country declares war on the second and sets a specific wargoal, which represents the objective they hope to achieve with the war. If you click on the war progress icon at the bottom then you can set war goals if it is still early on in the war. This is accomplished in a variety of ways but is often affected by War Fatigue. I'd love for those goals to be hidden and each act that supports said goal (i. The war command in Stellaris is used to initiate a conflict between two in-game countries or empires. When you look at the war screen, in the lower left you'll a button that says something like "achieve war goals" or "enforce war goals". So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. of. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. Also note: All branch offices on planets whose owners have a commercial pact or federation with victor are transferred to the victor. Just like most strategy games work. I just figured they were some systems and the one planet he controlled. For example, I just decimated this AI's entire empire. Ending a War. superiority of claim should be a score based system which gives more points to who took it and even more who. r/Stellaris. how can i be losing?! will they surrender eventually? or did i miss something?to win the war, you'll likely have to occupy more planets. im on 53%. 1 Answer. I think it might have something to do with the fact that during the war, another AI was fighting the same enemy (Lokken) as I was. reiryc7 May 13, 2016 @ 12:57pm. He also had. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. Two of these options involve diplomacy, and the final way; concludes with the total annihilation of the loser. Just have a high end tech or a option for fanatic purifier spiritualist to declare crusade. we start destroying the enemy, get them to 100% war exhaust in like 5 years. This command requires you to specify two empire IDs and the war goal as arguments. 100 warscore should not be a hard cap. it works both ways though, so if he takes your systems he will keep them after status quo. Similar to how system ownership transfers via claims. 4. 99. . In usual wars, one can't include systems in war goals that are not claimed. You can only get a warscore of 100, a few planets maybe 3-4 will easily max that out late game. this means that even if. As long as there is at least one empire present that is not Fanatic Pacifist, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. lol). Pax Galactica is a resolution that prohibits any war goal except Trials of Advancement. Executing the above command would make the empire with an ID of 9 declare war on the empire with ID 4. FYI you can take advantage on their automatic acceptance of status quo on their critical systems if they have 100% war exhaustion. r/Stellaris. In case of total war the war ends with whatever each side has at the moment of the status quo. Achieve War Goals : r/StellarisOnConsole. You can also end a war by offering status quo. This page was last edited on 11 January 2022, at 23:01. step 3 : start taking systems with your flees and put your army right behind him. If you reach 100% war exhaustion, the enemy can force a Status Quo peace, which will end the war early for you (but you will keep whatever you took that you also have a claim on). I just wiped them out. and proceed to start claiming all claimed systems planets. Still suffer from the occupation unhappiness and such, and a bummer when it splits into multiple sectors, but a nice second option. A Weapon of Mass. That's because you're trying to get them to surrender. Stellaris is a grand strategy game, such as Europa Universalis 4 and Crusader Kings 3, with a. However, I’m still missing 55 points in my war goal to vasalize someone. Your opponent might be involved in another war and the other nation is occupying some of their systems (preventing you from occupying them). I suspect it may have something to do with being in a federation with different ethics. In the worst case, you might have to occupy every system of the entire opposition. emptiness Mar 22, 2017 @ 9:07am. #2. Welcome to war goals and casus belli. So I just had my first war, and I'm a bit confused. It is absolutely 100% possible for both sides to conquer a bit of territory from each other when the war ends. Allies add way too goddamn much buffer against war goals! Fix it! So I decided to force vassalize my neighbor, who has been a pest to me all game until I started crushing everyone else with my fleets that are now approaching 100k each. In case of total war the war ends with whatever each side has at the moment of the status quo. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Which makes no sense. You need to reach your war goals. Posted October 08, 2018. The final component is war exhaustion. Then clicked on one of those and cycled thru all of them. Every war I get into ends in a "white peace". Surrendering means that even if the enemy hasn't actually occupied your systems, they'll still get them (along. The first is to go find their buddies and show them who is boss. Yes. Just subjugated an empire through the old method, but I don't think I am necessarily the overlord, just the usual asshole who took control by force. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. Your war goal is to “end threat” because that’s the default you get against awakened empires. A 25k bastion requires 0 minerals per month. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. You can get another +50 towards achieve war goals (in this case vassalization via subjugation) for superior fleet power. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrender so wtf is going on there? any way to make them give up? btw achieve war goals is -198 and status quo at +87. Sometimes, the best thing to do in EU and perhaps Stellaris, is to set your first war's goals in a way to break up his alliances, or force him to. I can never achieve the war goal score. Now I have thrashed them I look on the negotiate tab and I find I have an empty war goal list and the only options seem to be white peace them or surrender myself (lol). You can have a system entirely occupied by hostiles and because for both of the belligerents not having full control, they will both have that counted against them in terms of war score. In this video I am going to break down the basic ways that we can go to war and what the outcomes of those wars will be! We. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to take the planets with armies a majority. Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. As u/Nidrassil pointed out, it is very likely that you have not occupied the colonies in the systems you claimed. i'm not sure if other war types can be used on them. Fluffy-Tanuki. The number that appears next to it is the number to care about, and if you hover over it, it'll show you what you still have to overcome in order to win the war. The other one, depending on its ethos, may awaken as a guardian of the galaxy. The net Acceptance is -78. Decleared war on an empire to make them my tributary. Fast forward the federation has been at 100% war exhaustion for a long time (it's currently 2480 and the war started in 2436). If you want more detail about what they would accept,. But honestly for anything other than Seize the Galatron, you’d end up basically doing an all-out war due to how war exhaustion is handled in the current version. xenoscumyomom • 2 yr. ago. how can i be losing?! will they surrender eventually? or did i miss something?assimilators have a total war casus belli and other empires get a containment/end threat one against you. I even went to deplomatic screen to see how many planets they have. But I did notice non-military stations give war score, as you wrote, and it seems like a good way to get those last few points. However, I’m still missing 55 points in my war goal to vasalize someone. 381 votes, 77 comments. A Weapon of Mass destruction should be making empires capitulate. But "occupation" indicator for the enemy shows this as 58% for unknown reason. otherwise you'll end up. When your war goal is to vassalise, a Status Quo will turn all fully occupied systems (So those with colonies will need to be invaded) into a. In an offensive war, I have occupied every system and planet. I just like how it sounds and in my opinion,communism is absolutely individualistic. It’s also possible to end a war by declaring a Status Quo. But if the empire has a powerful ally on the other side of the. If you only manage to status quo them, any systems you occupy, as well as any planets, will become a new empire that is your vassal, with your civics. Last edited by Fivealive007 ; Apr 5, 2020 @ 1:17am. In case of humiliation status quo gives nothing beyond the claimed, and occupied stuff. No idea how to make them surrender. Pay the cost. very true, and that would be a talking point. The wiki is painfully lacking on this topic. Glad that you have found the solution to your problem though. The basis for demanding subjugation should be: Domination Tradition. Which makes no sense. the first time i did this, it took 75 years for the AI to admit defeat, over 50+ years. Which makes no sense. im on 53%. Use the "Table View" and "Card. Achieve War Goal also gives you all systems you have claims on, independent from whether you occupy them or not. Also of the 4 regular awakened empires can experience a domination awakening, where as the robotic empire can only awaken during the contingency. Your claims probably have planets inside the system. Warscore in stellaris is quite busted, tbh. The attacker does not get ticking warscore at all, space battles outweigh planetary occupations (sucks if you can only get one spacebattle out of your enemy), the capitol is just another. I have an Empire listed as inferior that has kind of cut off my expansion. I'd love to see that chance based on the magnitude of the act (eating 4 pops vs eating 80 in a given period) and the target (eat 4 primitives in. That said, if you're in a war of liberation or something and you also want to gain territory in the process, you will always gain any claims you occupy at the end of the war, so you can achieve multiple goals at the same time. Since when you are in a federation you are not declaring war as a single empire but rather as the whole federation, would be kinda weird to drag the whole federation (with different ideologies) into a war to impose the ideology of one member (that the rest of the federation likely do not share) on another. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. how can i be losing?! will they surrender eventually? or did i miss something?Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Achieving war goals for multi empire wars I know this is a common complaint but I really hate how hard it is to achieve war goals when taking on multiple empires. I can never get enough points to achive my war goals. The game freezes, The opposing empire i almost destroyed claims all my stuff, and i lose. 1. I'm going to quickly explain why liberation wars are really cool, and why you should try them out. ; About Stellaris Wiki; Mobile view Stellaris War Goal ID List. -must be superior in relative power. I can't find anywhere to view and edit my war goals. The open borders thing is essentially demanding an extra-long truce in lieu of any other war goal, which is an interesting idea. Essentially, it's a way to end a war or conflict with a particular nation in the game, without having to achieve the. OK. Demolish your administrative park to make way for more alloy forges, switch over to militarized economy, lead with Supremacy tradition, and start spamming corvettes like a madman when you encounter your first neighbor. But they were still -75 on agreeing to surrender entirely and becoming my vassal. Which makes no sense. enemy is at 100% war attrition. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. 3 (9d15) What version do you use? Steam What expansions do you have installed? All as of 21-5-2022 Do you have. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. Hello! So I'm running into weird problem in my recent playthrough. The most desired outcome for an attacker, of course, is victory. If you had claims on his planets or try to humiliate them, you will win once you achieve your objectives and destroy much of their fleet. But I cannot press the claims as "Achieve war goals" button has negative rating due to "demanding unoccupied planets" and "demanding unoccupied systems". This is how all the Total War types are; with some differences of what you wish to do with the pops and whatnot. 408K subscribers in the Stellaris community. Vassalization wars are impossible to win. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. And since you can't have a vassal without planets you didn't get anything out of the war. how can i be losing?! will they surrender eventually? or did i miss something?To invade enemy planets you have to use armies you actually built yourself. 3. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. Examples. X being the Empire ID of the empire you want to takeover to either force a surrender or status quo. If the system contains a colonized planet, you’ll need to conquer it, too (usually with armies) in order to fully occupy the system. Plus, like I said, before I put claims on all of their systems, I was able to declare war on them to make them my vassal. it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war. Since you satisfy both of those requirements, it should still be an option. Because this empire I'm at war with is also at war with another empire which I am not federated with, this other empire has occupied planets and systems which is not contributing to my %100 occupation rate. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. Just like most strategy games work. humiliation of your enemy or to make them have the same ethics as you do. You can declare victory once a Wargoal has been met. A Weapon of Mass. It seems to me that when declaring war in Stellaris, there is little reason not to set everything you possibly can as a war goal: even if your actual strategic goals are quite modest, you can just select the goals you actually want when negotiating peace, and if you managed to rack up more warscore than you expected, then possibly you can. It's an improvement to EUIV's and also more aligned to future warfare than either EUIV, CK2 or the current Stellaris system. I bombed every planet he had into a tomb world except his homeworld. you can increase your opponents exhaustion by killing his dudes, taking territory, and raiding planets.